diff --git a/3D窗型.png b/3D窗型.png
index 83b843b..b5abc7a 100644
Binary files a/3D窗型.png and b/3D窗型.png differ
diff --git a/CHANGELOG b/CHANGELOG
index fd04bcd..cb49c66 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,5 +1,6 @@
# CHANGELOG
+- [2026-09-21 12:35] FIX: v2.3 组合排列 3D 重叠修复——①CombineCanvas 新增 autoArrange: 全部单元按 X 序紧贴排布+底边对齐; ②拖动松手重叠检测: 移动单元与其他单元相交时自动重新排列(消除 3D 玻璃面穿插/z-fighting); ③CombineView 工具栏新增自动排列按钮; ④组合画布移除孤儿 @drop(归父容器) (Files: frontend/src/components/CombineCanvas.vue, frontend/src/views/CombineView.vue)
- [2026-09-21 12:40] FIX: v2.2 前端完整性治理——引入 vue-tsc 全量类型检查并清零全部错误: ①组合画布 3D 扇面板解构键名错误(rect/s→rect/sash)致扇面板全挂(3D 混乱根因之一); ②WindoorCanvas isDoor 标注 cx 作用域泄漏; ③WindoorThreed rebuild 函数缺失(墙体开关点击报错)+wallBoxes 元组类型; ④量尺页 openCreate 未定义(点击报错); ⑤状态筛选 ref 类型纳入空串(el-select clearable 语义); ⑥CombineCanvas 移除孤儿 @drop(归父容器)+容器补 dragover.prevent(修复拖放入库); ⑦AIRenderCanvas style 属性名保留处理+表单联合类型; ⑧零散隐式 any 参数; 新增检查脚本 scripts/check-frontend.cjs(未定义引用+API 路径一致性比对) (Files: frontend/src/**, frontend/scripts/check-frontend.cjs)
- [2026-09-21 12:25] FIX: v2.2 修复 3D 截图为纯色空白——墙体尺寸单位错误(bw=1/S*0.72 误用模型单位≈2304, 而放置坐标是世界单位±0.5), 相机被包在数千单位宽的巨墙内只见背景色; 改为世界单位(侧墙 0.55, 上下墙覆盖窗洞±2.2), 墙体不投影(避免自身遮挡), Node 验证四墙尺寸全部 ≤2.2 世界单位 (Files: frontend/src/components/WindoorThreed.vue)
- [2026-09-21 12:10] FIX: 3D"解析失败"根因修复+错误可见性——①根因: watch immediate 首跑时 camera 未创建而 build() 触碰 camera 抛 TypeError; 移除 build 内相机定位(每帧 loop 已定位); ②shadowMap.type 赋值整行移除(three r186 已移除 PCFSoft 常量, 默认即 PCFShadowMap, 杜绝弃用警告); ③解析失败时显示真实错误信息(info+console.error), 便于后续定位; 重建 dist 后 PCFSoft 赋值触发路径已清零 (Files: frontend/src/components/WindoorThreed.vue)
diff --git a/frontend/src/components/CombineCanvas.vue b/frontend/src/components/CombineCanvas.vue
index d7070cc..af21c70 100644
--- a/frontend/src/components/CombineCanvas.vue
+++ b/frontend/src/components/CombineCanvas.vue
@@ -305,9 +305,15 @@ function onMove(e: MouseEvent) {
function onUp() {
if (dragUnit) {
- if (dragUnit.moved) emit('change')
+ const uid = dragUnit.uid
+ const moved = dragUnit.moved
guides = { v: [], h: [] }
dragUnit = null
+ if (moved && uid !== null && unitOverlaps(uid)) {
+ // 拖动后与其他单元重叠 → 自动重新排列消除重叠
+ autoArrange()
+ return
+ }
render()
return
}
@@ -362,6 +368,40 @@ function nudgeSelected(dx: number, dy: number) {
emit('change')
}
+function rectsIntersect(a: BBox, b: BBox): boolean {
+ return a.x0 < b.x1 - 1 && b.x0 < a.x1 - 1 && a.y0 < b.y1 - 1 && b.y0 < a.y1 - 1
+}
+
+/** 单元是否与其它单元重叠 */
+function unitOverlaps(uid: number): boolean {
+ const bb = unitBBox(uid)
+ if (!bb) return false
+ return uids().filter(u => u !== uid).some(u => {
+ const o = unitBBox(u)
+ return o ? rectsIntersect(bb, o) : false
+ })
+}
+
+/** 自动排列: 全部单元按 X 序紧贴排布、底边对齐(消除重叠) */
+function autoArrange() {
+ const ids = uids().filter(u => unitBBox(u)).sort((a, b) =>
+ (unitBBox(a)!.x0) - (unitBBox(b)!.x0))
+ if (!ids.length) return
+ let bottom = Infinity
+ for (const id of ids) {
+ const bb = unitBBox(id)!
+ bottom = Math.min(bottom, bb.y0)
+ }
+ let x = ids.length ? unitBBox(ids[0])!.x0 : 0
+ for (const id of ids) {
+ const bb = unitBBox(id)!
+ translateUid(id, x - bb.x0, bottom - bb.y0)
+ x += bb.x1 - bb.x0
+ }
+ refresh()
+ emit('change')
+}
+
function exportDrawing(): string | null {
if (!props.shapes.length) return null
return JSON.stringify({
@@ -369,7 +409,7 @@ function exportDrawing(): string | null {
epi: [], sbf: [], wlc: '', wall: [], scale: 0, note: [],
})
}
-defineExpose({ refresh, modelAt, exportDrawing, rotateUnit, mirrorUnit, resizeSelected, nudgeSelected })
+defineExpose({ refresh, modelAt, exportDrawing, rotateUnit, mirrorUnit, resizeSelected, nudgeSelected, autoArrange })
onMounted(() => {
watch(() => props.shapes, () => { selectedUid.value = null; rebuild() }, { immediate: true })
diff --git a/frontend/src/views/CombineView.vue b/frontend/src/views/CombineView.vue
index 13e41e3..8a92b10 100644
--- a/frontend/src/views/CombineView.vue
+++ b/frontend/src/views/CombineView.vue
@@ -41,6 +41,9 @@
+
+ 自动排列
+
底边对齐
删除单元