fix: v2.4 组合画布回归自由拖拽

- 移除拖动松手后的强制自动排列(恢复自由摆放能力)
- 吸附升级为标准六边缘对齐: 拖动单元左/中/右×其余单元左/中/右
  (上/中/下同理), 取最近者吸附并绘制辅助线
- 允许自由重叠摆放(用户自主决定布局)
- 自动排列保留为可选整理按钮
- 参考 Konva/Fabric 吸附标准模式实现
This commit is contained in:
HHY
2026-09-21 10:05:44 -07:00
parent 625a9fbbcb
commit 2cee9febe5
2 changed files with 20 additions and 27 deletions
+19 -27
View File
@@ -133,19 +133,30 @@ function mirrorUnit(uid: number) {
}
// 吸附: 单元边缘贴近其他单元边缘时对齐(返回修正后的位置与辅助线)
/** 六边缘对齐吸附(标准画布编辑器模式): 拖动单元的左/中/右、上/中/下与其余单元对应边比对, 取最近者吸附 */
function snap(bb: BBox, excludeUid: number): { dx: number; dy: number; guides: { v: number[]; h: number[] } } {
const TOL = 12
const others = uids().filter(u => u !== excludeUid)
.map(u => unitBBox(u)).filter(b => b) as BBox[]
const gv: number[] = [], gh: number[] = []
let dx = 0, dy = 0
const myX = [bb.x0, (bb.x0 + bb.x1) / 2, bb.x1]
const myY = [bb.y0, (bb.y0 + bb.y1) / 2, bb.y1]
let bestX: { d: number; from: number; to: number } | null = null
let bestY: { d: number; from: number; to: number } | null = null
for (const o of others) {
// 左缘贴对方右缘(无缝拼接)
if (Math.abs(bb.x0 - o.x1) < TOL) { dx = o.x1 - bb.x0; gv.push(o.x1) }
if (Math.abs(bb.x1 - o.x0) < TOL) { dx = o.x0 - bb.x1; gv.push(o.x0) }
if (Math.abs(bb.y0 - o.y0) < TOL) { dy = o.y0 - bb.y0; gh.push(o.y0) }
if (Math.abs(bb.y1 - o.y1) < TOL) { dy = o.y1 - bb.y1; gh.push(o.y1) }
const oX = [o.x0, (o.x0 + o.x1) / 2, o.x1]
const oY = [o.y0, (o.y0 + o.y1) / 2, o.y1]
for (const a of myX) for (const b of oX) {
const d = Math.abs(a - b)
if (d < 12 && (!bestX || d < bestX.d)) bestX = { d, from: a, to: b }
}
for (const a of myY) for (const b of oY) {
const d = Math.abs(a - b)
if (d < 12 && (!bestY || d < bestY.d)) bestY = { d, from: a, to: b }
}
}
if (bestX) { dx = bestX.to - bestX.from; gv.push(bestX.to) }
if (bestY) { dy = bestY.to - bestY.from; gh.push(bestY.to) }
return { dx, dy, guides: { v: gv, h: gh } }
}
@@ -305,16 +316,11 @@ function onMove(e: MouseEvent) {
function onUp() {
if (dragUnit) {
const uid = dragUnit.uid
const moved = dragUnit.moved
guides = { v: [], h: [] }
dragUnit = null
if (moved && uid !== null && unitOverlaps(uid)) {
// 拖动后与其他单元重叠 → 自动重新排列消除重叠
autoArrange()
return
}
render()
if (moved) emit('change')
return
}
pan = null
@@ -368,21 +374,7 @@ function nudgeSelected(dx: number, dy: number) {
emit('change')
}
function rectsIntersect(a: BBox, b: BBox): boolean {
return a.x0 < b.x1 - 1 && b.x0 < a.x1 - 1 && a.y0 < b.y1 - 1 && b.y0 < a.y1 - 1
}
/** 单元是否与其它单元重叠 */
function unitOverlaps(uid: number): boolean {
const bb = unitBBox(uid)
if (!bb) return false
return uids().filter(u => u !== uid).some(u => {
const o = unitBBox(u)
return o ? rectsIntersect(bb, o) : false
})
}
/** 自动排列: 全部单元按 X 序紧贴排布、底边对齐(消除重叠) */
/** 自动排列: 全部单元按 X 序紧贴排布、底边对齐(可选的整理工具,不强制) */
function autoArrange() {
const ids = uids().filter(u => unitBBox(u)).sort((a, b) =>
(unitBBox(a)!.x0) - (unitBBox(b)!.x0))